Differences
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conduct_and_themes_policy [2025/04/18 17:53] – created gm_rose | conduct_and_themes_policy [2025/04/18 22:14] (current) – gm_konstantine | ||
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* **Mind control or other means of removing agency** | * **Mind control or other means of removing agency** | ||
* While mind control will not specifically feature in the game, agency, particularly with regards to fate, is a huge theme of the game, and therefore themes of agency loss will be unavoidable. Please consider this in signing up to play //Fated//. | * While mind control will not specifically feature in the game, agency, particularly with regards to fate, is a huge theme of the game, and therefore themes of agency loss will be unavoidable. Please consider this in signing up to play //Fated//. | ||
+ | * A Gameplay Quirk is available to opt-in for [[quirks# | ||
* **Emotional/ | * **Emotional/ | ||
*//Fated// draws heavily from classic fairy tales in its inspirations. Emotional and physical abuse is a common theme in these stories, and therefore we wish to allow players to explore this theme in their characters, especially in their backstory. If you wish to include this theme in your character submission, please discuss it with the GMs. | *//Fated// draws heavily from classic fairy tales in its inspirations. Emotional and physical abuse is a common theme in these stories, and therefore we wish to allow players to explore this theme in their characters, especially in their backstory. If you wish to include this theme in your character submission, please discuss it with the GMs. |