Table of Contents

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While Fated is a game revolving around the election of Fate, participation in this election is not the only way to interact with the game. There are a variety of plots, themes, and NPCs that are not related to the election.

It can be difficult to create a character that aligns with the themes and plots that interest you. The following aims to help players in choosing Quirks, activities, nations, and NPCS to interact with. However, this list is by no means exhaustive but aims to serve as inspiration rather than instructions.

Politics and Elections

You are here for a reason: to decide who will be the new Fate. Are you planning on running for Fate yourself? Or are you planning on using your vote as a bargaining chip? You might not be running for Fate yourself, but you have opinions on who should be elected (and perhaps who shouldn't).

Where Are We?

When you arrive at the Palace, your first thought is, perhaps, that it is unlike anywhere you have ever been before. It is a place largely unconcerned with its position in time and space. At first the question, “Where are we?” may have an obvious answer, but the deeper you dig the more unclear the answer becomes.

Mystery and Prior Fates

The changing of Fates is an event shrouded in mystery. The previous Fate is dead, and you want to know the why, when, where and how. You know that there will be an election and that at the end, a new Fate will be elected. You want to know more, though. Who was the prior Fate, really? Who were the Fates before her? What does being Fate involve? Being at the Palace will be the opportunity you need to answer these questions.

Fate, Free Will, and Determinism

While Fated is a darker game, that does not mean you have to engage with the darker topics. The Palace is a place of answers; a place for introspection; a place for reflection. What does it mean to have a fate? How does your character feel about their fate? Do they wish to follow it, or stray from the path? Conversely, these reflections could become very dark if you choose. Just how fraught can the relationship between your character and their fate become?